Letter and Word Multipliers: The Order the Math Happens In
Which multiplier applies first, why two word premiums make a six rather than a five, and what a spent premium square is worth on a later turn.
These are the scoring rules for tile-based word games, and they are the same rules the Rack Up app runs on every turn: which multipliers apply and in what order, what a blank tile is worth once it is on the board, when the fifty-point bonus for playing all seven tiles counts, and how the tiles left on the racks change the final score. If the board has stopped because two people at the table remember a rule differently, find it below, settle it, and play on.
Which multiplier applies first, why two word premiums make a six rather than a five, and what a spent premium square is worth on a later turn.
A turn that makes two words scores both. Where the shared tile counts twice, where it counts once, and what a premium square under it is worth in each.
A blank scores zero for its letter and nothing extra on a letter premium, but a word premium still doubles the word around it. Plus the one way a blank costs points.
Fifty points for putting seven tiles down in one turn, flat, and added after every multiplier. Why counting exactly seven letters is the wrong test for it.
The player who goes out collects every other rack, and the adjustments have to sum to zero. The scoring that flips close games, and the mistake that breaks it.
Rack Up is an independent scorekeeper for tile-based word games. It is not affiliated with, endorsed by, or connected to any board game publisher.
Rack Up applies every rule in this guide while you play, checks words against 168,000 of them offline, and keeps your games on your device. One purchase of $2.99, with no ads, no subscription and no account.
See Rack Up